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Letters from the Front

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Dead Space 2, 2011.

Since 2013, EA and Visceral have been developing an untitled Star Wars game spearheaded by Amy Hennig, a former creative lead at Naughty Dog. Though very little had been shown, everything was pointed at it being a singleplayer, story-heavy focused title that was said to be Uncharted: Star Wars and was supposedly about a bounty hunter on Tatooine. Last night, EA announced that Visceral Games is shutting down and moving this game to another EA studio. They haven’t announced the reason why Visceral is being shut down.

The announcement comes at a time of great turmoil within our industry, right as there is a conversation happening and revolving around Loot boxes and how they are gambling techniques that quickly jumped from mobile to AAA games with optional season passes.

The first response, including mine was of course sadness but I started to think about it and it came to the conclusion that EA wants their own Destiny type game and granted at this year’s E3, BioWare announced Anthem but even that remains a risk and I’m skeptical of it. Now, think about this: If EA wanted their own Destiny and that was Star Wars, imagine the endless amount of money that EA will be shitting out and let’s say if it’s mediocre, it would still be a endless cash cow for EA.

Alot of SP games aren’t doing so well, not even Dead Space 2 in 2011 did enough to sell and right now in 2017: Games like Prey, Dishonored 2, Resident Evil 7, Deus Ex: Mankind Divided didn’t even do enough. We’re living in and seeing the beginning of an era where videogames are now going towards that “Games as a Service” model that Phil Spencer said and guess what, what happened last night proved that he was correct.

There are exceptions like The Witcher 3 but they have to be the best in the business and have to be really good. Games like The Witcher 3 are something of a magical entity now as games and the industry is moving towards the future.

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The Witcher 3, 2015.

What’s most upsetting thing is that SP is slowly going away and the uncomfortable truth is that without loot crates and microtranscations, these games wouldn’t exist at all and the death of SP would be alot quicker.

The future of Singleplayer games is bleak and most likely as this generation continues and we enter the next generation of hardware, SP games will no longer be a thing. The closure of Visceral Games is a defeat for our industry.

Let me know in the comments and what do you think of the future of gaming and the SP genre?

 

 

This entry was posted in Gaming.
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